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August 25, 2008
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:iconskeletorfw:
=skeletorfw Aug 25, 2008  Student Photographer
awesome stuff :)
what did you create this in?

--
Francis :plug: ~skeletorfw
Founder of the #HighlyContrasting group.
Do come and visit :)
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:iconinsitu:
Most of my work begins as an imagination, and then results in a sketch. Then it gets fleshed out as a painting, which when complete, I photograph close-up in sections. After re-assembling the pieces in Photoshop, I have an ultra- high-resolution art piece on which the real work can begin. I incorporate photographic textures, (all from my own Canon), to enrich the liveliness and expression of the form. The result is only fully appreciated in print, where all the details come to life. (The original photoshop file for the full four seasons was around 1 gig!)
Thanks for stopping by :)

--
creator without capital
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:iconskeletorfw:
=skeletorfw Aug 25, 2008  Student Photographer
wow that was more in-depth then I expected.
you easily deserve a watch for your work.

Your mixed-media approach fascinates me, as I seem to work in the opposite.
If I am sculpting I usually start in 3d in bryce and get all the primitives correct (though as I learn Blender, I am slowly switching to that due to it's more traditional 3D nature). I then either have the model open on my laptop or have multi-angle pictures of the model from which to sculpt from.
admittedly I have only tried this on a small scale, but in the next year I hope to be sculpting on a larger scale.

In terms of 2D art, I usually start with an idea, emotion, or even a full scene in my head, and work around that framework. Depending on the style of work, I will start out either with my camera, or in GIMP. And this is pretty much where it stays, with only a few imports from Inkscape or Photoshop.

It's a pleasure to have a nice in-depth conversation with someone once in a while :)

--
Francis :plug: ~skeletorfw
Founder of the #HighlyContrasting group.
Do come and visit :)
Reply
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